Religion

The primary religions of Tehluah are based on the influence of The Light and The Shadow on The Energy that all life is created from. The more nomadic societies tend to practice a worship of nature and /or ancestor spirits.

Church of The Way

This is the major religion of the masses. It is good aligned and views The Light as the creator/provider. There are several denominations that follow The Way, the largest being the Parsian Church and the Reformed Church of the Northern Provences.

Domains: Community, Creation, Glory, Good, Healing, Knowledge, Law, Liberation, Magic, Protection
Available Alignments: LG, NG, CG
Available Divine Classes: Cleric (tends to be LG or NG), Favored Soul (tends to be CG or NG), Paladin, Adept
Titles: Adept and Cleric – Teacher; Favored Soul – Blessed; Paladin – Defender;

Path of Shadow

This religion is considered “deviant” by most of the peaceful, good people of Tehluah. It is the worship of the Shadows and focuses on strength, obedience, and dominance.

Domains: Death, Domination, Earth, Evil, Knowledge, Law, Magic, Strength, War
Available Alignments: LE, NE
Available Divine Classes: Cleric, Dark Paladin (LE only), Adept
Titles: Adept and Cleric – Shadowguide; Dark Paladin – Shadowguard;

Nature/Ancestor Worship

This is not an organized religion, but is a faith practiced by many of the less civilized tribes in the Sperr Wasteland and the Wilderlands. It is also the religion of Druids.

Domains: Air, Animal, Death, Earth, Fire, Luck, Sun, Travel, Water, Weather
Available Alignments: LN, NG, N, NE, CN
Available Divine Classes: Cleric, Druid, Favored Soul, Adept
Titles: Adept and Cleric – Shaman; Favored Soul and Druid – Spirit Guide

Religion

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